All recordings in this folder are from Kenney's audio packs (kenney.nl),
licensed CC0 1.0 Universal - free for personal and commercial use, no
attribution required (given here anyway, with thanks).

  shot_*, bigshot_*   Sci-Fi Sounds: laserLarge, lowFrequency_explosion
  boom_*              Sci-Fi Sounds: explosionCrunch
  field_*             Sci-Fi Sounds: forceField
  pop_*, bite_*       Impact Sounds: impactMetal_light, impactGeneric_light
  glass_*             Impact Sounds: impactGlass_heavy
  rankup_*            Digital Audio: powerUp
  ui_*                Interface Sounds: click, error, confirmation
  sting_*             Music Jingles: jingles-hit, jingles-retro

  voice_prestige      not Kenney: the announcer's one word, synthesised
                      (Microsoft Edge neural voice via film/speak.py, then
                      compressed and given a short room). Replace freely.
  voice_cheers, voice_uncork, voice_first_pour_blue/_orange, voice_double_pour,
  voice_triple_pour, voice_rare_vintage, voice_spilled, voice_bottle_attack,
  voice_shields_down_blue/_orange, voice_shields_up_blue/_orange (a base
  uncorked / corked again, 2026-09-09)
                      not Kenney: the announcer's wine calls, made the same way
                      as voice_prestige (the designer picked the words, 2026-09-08).
  voice_prestige_blue, voice_prestige_orange, voice_last_call (v0.36,
  2026-09-14)         the rank call now names the side that earned it, and
                      closing time has a word. Same voice and treatment
                      (edge:en-US-ChristopherNeural via film/speak.py, the
                      narrated2.sh chain, level-matched to voice_prestige at
                      -16.3 LUFS); the words are in film/announcer/wine/lines.txt.
